Controls

Keyboard Controls for Akatori

PC and Steam Deck key bindings for Mako's staff combat and kung fu parkour.

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Keyboard Controls

Playing Akatori on keyboard gives you crisp digital inputs for the frame-tight dodges demanded by bosses like Takatsugu the Sentinel and the demo’s Bumblebee encounter. Contrast Games designed the metroidvania for both controller and keyboard from the start; the February 2026 Steam demo and the standalone Chapter One prologue both ship with rebindable PC layouts. This page documents the practical default scheme most players use, how to customize it, and where keyboard shines compared to the controller layout.

New players should pair this reference with Getting Started for broader progression tips and Traversal moves for move-specific timing.

Default movement keys

Akatori follows standard PC platformer conventions:

ActionDefault keyNotes
Move left / rightA / DHold for run; no separate walk toggle in demo
JumpSpaceTap for single jump; tap again at apex for double jump
Crouch / slideS or Down + movementUsed on slopes and tight tunnels
Look / aim (where applicable)Mouse or arrow keysStaff throw direction follows facing

Vertical exploration in the Bamboo Location rewards holding jump slightly longer before committing to a glide—keyboard players can feather Space precisely for those adjustments.

Combat bindings

ActionDefault keyNotes
Light attackJ or Left MouseChains into aerial strings
Heavy / charged attackHold K or Right MouseReleases staff spin or smash depending on state
Staff throwL or EProjectile travels forward; press again to recall
Uppercut / launcherUp + attackStarts juggle routes documented in Combat combos
FinisherPrompt when enemy staggersAppears after sustained pressure
Dodge / dashShiftGround and air versions with invulnerability frames

Combo depth is not about memorizing ten-page movelists—it is about never letting Mako’s momentum stall. After a Monk Forest skirmish, practice jumping → light → light → throw → recall → dash on a passive target until the sequence feels automatic.

Traversal bindings

ActionDefault keyNotes
GlideHold jump mid-airDrains stamina in extended falls
Wall clingJump toward wallJump again to wall-kick
Hook / grappleThrow staff at anchorUsed in vertical demo sections
Swim upwardSpace underwaterManage breath meter in Underwater
InteractFShrines, levers, NPC dialogue

The staff doubles as a puzzle tool. When a ledge seems unreachable, check for glowing hook points before assuming you lack an upgrade.

ActionDefault key
Pause / menuEscape
MapM
Inventory / upgradesI or Tab

Chapter One’s nine achievements include collectible hunts—keep Map accessible without remapping it far from movement keys.

Remapping and Steam Input

Open Settings → Controls in-game to rebind any action. Steam Deck and Big Picture users should also configure Steam Input when on-screen prompts show Xbox face buttons but the Deck expects different glyphs—preview coverage specifically mentions this mismatch as a source of early deaths.

Suggested rebinding priorities:

  1. Dodge to a finger that rests near movement (many players use Left Shift or a mouse side button).
  2. Staff throw to an easy reach key because recall timing matters in combat and traversal.
  3. Jump only if Space feels awkward on compact keyboards; otherwise leave it—double-jump timing is muscle memory.

Keyboard advantages and trade-offs

Pros: Precise tap inputs for no-damage Takatsugu attempts; quick menu access; easier text chat if streaming.

Cons: Diagonal bamboo launches in the demo can feel stiff without analog nudging; long sessions may fatigue fingers during Chaos Arena waves.

If platforming sections frustrate you more than combat, try a controller for Demo walkthrough vertical areas while keeping keyboard for boss rematches.

Practice checklist

  1. Monk Forest training grounds — confirm every binding fires the expected animation.
  2. Combat combos page drills — ten clean aerial chains without dropping.
  3. Bamboo stalk pull-back launch — adjust jump hold duration.
  4. Underwater section — verify swim-up and dodge without looking at hands.

Return to the Controls hub for sibling pages or advance to Walkthrough hub once inputs feel invisible.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What are the default movement keys in Akatori?

Most players use A and D to move, Space to jump, and S or Down to crouch or slide. Exact defaults may vary slightly by build, so confirm in Settings → Controls.

How do I fix wrong button prompts on Steam Deck?

Rebind in Akatori's menu and adjust Steam Input so physical keys match on-screen icons. Preview players reported this as the main Deck frustration.

Which key throws and recalls the staff?

Staff throw typically maps to E or L; press the same button again to recall. See Combat Combos for offensive use and Traversal for hook anchors.

Is keyboard viable for no-damage boss runs?

Yes. Digital dodge inputs help frame-perfect avoidance during Takatsugu's patterns, though practice and pattern memorization matter more than input device.

Can I play the demo entirely on keyboard?

Yes. The 45-minute demo supports keyboard throughout Monk Forest, Bamboo Location, and Underwater sections with full remapping.